Posts from ‘Elysium’
Some Rigging
Did some rigging over the weekend, using basic advanced skeleton. Much better results than using regular T-pose. Also the new Maya 2011 skinning system is pretty interesting, tho i didn’t want to go too deep into it at this point. Still needs some more texture work, but you get the gist.
update: Did more texturing, and just learned zbrush so playing around with some normal mapping on the details
update: started applying some new shaders
finally made some progress on the other character, who is supposed to be somewhat like a ninja, I’ve decided to keep the armor to a minimal and instead just imply shes wearing some sort of suit. UVing this will probably drive me insane, at least there’s less parts than my usual










