Posts from ‘Elysium’

Jul
17

update: made some changes on his body and clothing, especially the scarf and boots, these looked terrible before, so i added more detail

skin4

 

i had to get rid of his old bloated lips, replaced with somewhat more natural looking ones, also changed up his skin a little bit, hope it looks better

skin3

skin shading is a hard task, getting it to look just natural takes alot of tweaking, and anything even slightly wrong can give you a sense of wierdness, thus he still looks kind of wierd…

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Jul
12

So i did a little test animation of the rig to see its limits, and also just to get a sense of it, i will be making some small changes shortly and keep on tweaking shaders and textures until it looks good in render, but this one is probably gonna be more or less done very soon

Mech_test from hao cui on Vimeo.

Jul
08

added some wires and working pistons, but unfortunately one of the perils of working late at night is you dont know what you’re doing by the end of it. so i accidentally deleted all the splines that drive the wires and now will have to do them all over again, =( they do look nice tho!

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Jul
03

i changed it up abit to make for more dynamic poses. The head now moves more freely.

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Jul
02

just laid out most of the UVs enough so i can finally start the rigging. This is a basic rig that i did to see if it would work, so far most things work i realize there needs to be an additional section between the hip and head so it could be more expressive and lizard like. Eventually i will add some wires/hoses and hydraulics to make it complete!

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Jun
22

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