Posts from ‘Elysium’

Jun
16

added some details to the legs, and determined the hopper will be approx 12ft tall. Im not sure how detailed i will go with this guy, since i think rigging him up will be kind of a pain with all the hydraulics, and moving parts. Hoping it will end up looking cool.

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Jun
10

Anyone got a good name for this guy?

Apr
27

so after about a year of finishing the last iteration i finally got it rigged, roughly

procrastination ftw

soldier

Feb
18

i decided that black and white and red is getting kind of boring so i decided to add some colors, not that its still not very saturated as i want the whole thing to look dusty, the next step would be to make sure he doesnt blend into the background

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Feb
10

after doing more modeling and looking over some really high res stuff for work, i decided the models and textures weren’t up to par, so now its back to basics again, hope to get Bob modeled and textured soon, free time is hard to come by now a days sadly.
New changes include less robotic looking armor, and more detailed accessories. I’ve decided to give him a side arm, which will be modeled in soon, and also a melee weapon that’s getting strapped in to the pad on his butt. His overall theme will still be a soldier from a post apocalyptic future, but he will be more realistic in terms of design. No matter what kind of technology the future holds, running around with metal plates strapped to you probably still wont be the most efficient way of combat. Once i get Bob to a good point, K.C will under similar changes.

round 2, front

round2 back

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Apr
22